Commissions

(And Hiring)

I offer a range of 3d art related services, but I'm generally available and most experienced with anything related to making characters!

I pride myself on being able to make characters with a range of body types, shapes, features and species - there are very few things that are "too much" for me. Nothing is off-limits! I can do freaky tentacles, claws, oversized mammories, mechanical pistons, 4 limbs, 6 limbs, 8 limbs?
I don't use a base, unlike many other creators, who are also charging thousands for characters made using a base. My characters are made 100% unique and as close to references as I can get.

I can do (have had past experience with):

Available Commissions

Any type of character I'm willing to learn how to make or I've already made before, always feel free to ask!

VTuber / VRChat Models

VTuber / VRChat Models

$ 200+ USD

Models that can be used for VTuber streaming and content creation, allowing you to stream using a character model.

    Models can come with 5 basic expressions (and extra for no additional cost)
  • happy :)
  • joyous ^-^
  • silly >:)
  • sad :(
  • angry >:[

Please keep in mind that the above price is a baseline for VTuber models - VRChat implementation can be arranged, and depending on how complex can be done for free, or at a max additional cost of $50
(Additional cost for VRChat rigging would only be if special features are requested like switchable forms, toggleable outfits, custom or complex animations).

Ask about ARKit tracking! ARkit tracking can be added for a price based on the complextity of the model (base price of $50)
<- Example of ARKit tracking for smoother face capture.
Please keep in mind however that I don't have an Iphone X or IR face tracking device myself, so my ability to test / fix issues will be mostly dependent on trial and error testing.

Animation-Ready Models

Animation Ready Models

VTuber Model Price + $75

Models that can be used for more advanced animation work, and include animation rigging - This includes IK rigging, face controls, and drivers for other design elements.

Please note that the examples are listed in the order they were created, so the rig controls would likely look like one of the top two examples.

With ARKit, facial motion capture can be set up in blender with the use of addons - but also more advanced face controls can be supported for manual face movements, as shown in the video.

If requested, the face shape-key controllers can be placed directly on to the face to allow for more straightforward face animation.

Game Character Models

Game Character Models

$ 50+ USD

These are characters who can have the same functionality as the more detailed character models, but will tend to only have the essential features and will be optimized for game projects.

I am also able to replicate specific styles if required, such as N64 or Sega Dreamcast games.

Animations are available! I have experience in doing basic animations, and I can provide animation sets for characters if required (locomotion, jumping, attacks, etc)

Non-main / side characters with one simple animations can be offered at cheaper prices

Hiring

I'm also available for hire on independent and potentially industry projects! I am more than willing to work and learn alongside a team.

My skills include:


Should you hire or commission me?
Typically, for individual models commissioning me will be the cheaper option, however if you're looking for my other services in programming and game development, or you would like me to work on multiple models over the duration of a project, I am more than willing to organize something.


Interested in Hiring or Commissioning me?

If any of this has peaked your interest, or you would like more clarification on anything mentioned on this page, you can contact me using the methods on the contact page.

Get in Touch!

OR

Commission on VGen!